Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 201 days ago
9 / 9 / 4
K / D / A
56.5%
Kill participation
1,120.8
Damage / min
14,809g
514.2 gold / min
21
10 placed · 5 cleared
233
8.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySkyTec#NA1
Aurora · Top
4 / 5 / 10
60.9% KP
36,517
26.4% share
12,541g
199 CS · 6.9/m
小熊软糖#带带我
Bel'Veth · Jungle
10 / 2 / 9
82.6% KP
40,672
29.4% share
18,010g
255 CS · 8.9/m
微胖美女#Linz
Jayce · Mid
0 / 6 / 9
39.1% KP
19,966
14.4% share
9,256g
153 CS · 5.3/m
SirZepre#NA1
Mel · ADC
9 / 9 / 4
56.5% KP
32,280
23.3% share
14,809g
233 CS · 8.1/m
FUE Shiku#TvOff
Alistar · Support
0 / 12 / 16
69.6% KP
8,955
6.5% share
8,148g
18 CS · 0.6/m
Red side
DefeatCendi#NA1
Renekton · Top
4 / 7 / 8
35.3% KP
22,386
19.1% share
9,969g
180 CS · 6.3/m
jamican banana#NA1
Darius · Jungle
5 / 4 / 7
35.3% KP
16,797
14.3% share
11,456g
210 CS · 7.3/m
Ivory#Fuego
Akali · Mid
10 / 5 / 3
38.2% KP
28,689
24.4% share
11,889g
230 CS · 8/m
Fishlord#Swain
Swain · ADC
13 / 4 / 12
73.5% KP
39,159
33.3% share
14,567g
220 CS · 7.6/m
whoops#sucko
Braum · Support
2 / 3 / 20
64.7% KP
10,438
8.9% share
8,581g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
