Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 200 days ago
2 / 7 / 4
K / D / A
66.7%
Kill participation
828.4
Damage / min
9,417g
405 gold / min
18
8 placed · 2 cleared
198
8.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatS1Vayne#BiH
Vayne · Top
3 / 8 / 0
33.3% KP
23,451
34.1% share
8,644g
176 CS · 7.6/m
RutyBagel#NA1
Wukong · Jungle
4 / 9 / 3
77.8% KP
10,648
15.5% share
8,474g
102 CS · 4.4/m
ohendo#NA2
Hwei · Mid
0 / 7 / 1
11.1% KP
11,935
17.3% share
6,718g
176 CS · 7.6/m
SirZepre#NA1
Corki · ADC
2 / 7 / 4
66.7% KP
19,260
28% share
9,417g
198 CS · 8.5/m
pucca#417
Soraka · Support
0 / 4 / 5
55.6% KP
3,562
5.2% share
5,476g
23 CS · 1/m
Red side
VictoryStriker Jones#monky
Nasus · Top
5 / 3 / 4
25.7% KP
12,951
14.3% share
9,602g
169 CS · 7.3/m
Steve Jackson#NA1
Xin Zhao · Jungle
14 / 1 / 9
65.7% KP
26,047
28.8% share
13,790g
164 CS · 7.1/m
Th3Sl4yer#135
Karma · Mid
7 / 1 / 11
51.4% KP
16,551
18.3% share
10,097g
165 CS · 7.1/m
KOBUKO UCHIHA#LUCKY
Draven · ADC
7 / 3 / 6
37.1% KP
20,045
22.1% share
14,116g
199 CS · 8.6/m
rainydaz3#NA1
Zyra · Support
2 / 1 / 12
40% KP
14,918
16.5% share
8,440g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
