Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Defeat
Ranked Flex · 191 days ago
11 / 11 / 2
K / D / A
33.3%
Kill participation
1,346.7
Damage / min
17,020g
572.4 gold / min
22
11 placed · 1 cleared
313
10.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryethanlikecookies#NA1
Akali · Top
15 / 6 / 5
38.5% KP
46,644
28.2% share
15,313g
203 CS · 6.8/m
Mushbob#NA1
Jarvan IV · Jungle
14 / 6 / 17
59.6% KP
33,713
20.4% share
16,383g
220 CS · 7.4/m
rilak#blub
Lux · Mid
11 / 4 / 19
57.7% KP
36,194
21.9% share
13,322g
190 CS · 6.4/m
odiewah#ODY
Xayah · ADC
7 / 13 / 17
46.2% KP
37,875
22.9% share
13,929g
173 CS · 5.8/m
Musing Muse#Toxic
Sona · Support
5 / 10 / 20
48.1% KP
11,067
6.7% share
9,455g
26 CS · 0.9/m
Red side
DefeatSirZepre#NA1
Tryndamere · Top
11 / 11 / 2
33.3% KP
40,043
33.3% share
17,020g
313 CS · 10.5/m
DriedKnight#1746
Malphite · Jungle
8 / 9 / 9
43.6% KP
16,922
14.1% share
11,108g
143 CS · 4.8/m
alinaarmy#NA1
Brand · Mid
1 / 12 / 8
23.1% KP
13,975
11.6% share
8,473g
125 CS · 4.2/m
Porty#Cleo
Draven · ADC
11 / 14 / 11
56.4% KP
34,173
28.5% share
15,209g
204 CS · 6.9/m
Yuushiki#9574
Thresh · Support
8 / 6 / 21
74.4% KP
14,961
12.5% share
11,326g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
