Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 179 days ago
7 / 9 / 15
K / D / A
44.9%
Kill participation
1,018.1
Damage / min
14,599g
457.9 gold / min
28
11 placed · 4 cleared
245
7.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv sendrope#sendr
Singed · Top
1 / 9 / 9
33.3% KP
16,005
12.4% share
11,946g
276 CS · 8.7/m
spizi#vert
Master Yi · Jungle
10 / 8 / 7
56.7% KP
34,953
27% share
16,498g
177 CS · 5.6/m
Komari#TTV
Yasuo · Mid
11 / 11 / 4
50% KP
35,424
27.4% share
16,084g
285 CS · 8.9/m
PEPTIDE PRINCESS#Ash
Anivia · ADC
7 / 8 / 6
43.3% KP
29,215
22.6% share
14,998g
266 CS · 8.3/m
Top Prodigy#NA1
Renata Glasc · Support
1 / 14 / 13
46.7% KP
13,913
10.7% share
9,515g
27 CS · 0.8/m
Red side
VictoryChilsung#NA1
Jayce · Top
13 / 5 / 10
46.9% KP
36,751
23.8% share
18,476g
247 CS · 7.7/m
TARZANED#1SHEN
Graves · Jungle
16 / 5 / 11
55.1% KP
32,718
21.2% share
20,437g
337 CS · 10.6/m
SirZepre#NA1
Aurelion Sol · Mid
7 / 9 / 15
44.9% KP
32,460
21% share
14,599g
245 CS · 7.7/m
Levitate#1v9
Caitlyn · ADC
12 / 4 / 11
46.9% KP
34,401
22.3% share
18,003g
282 CS · 8.8/m
Shlo#ooooo
Bard · Support
1 / 7 / 31
65.3% KP
18,198
11.8% share
11,367g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
