Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Normal Draft · 173 days ago
14 / 13 / 9
K / D / A
45.1%
Kill participation
1,059.5
Damage / min
15,824g
500.8 gold / min
23
3 placed · 6 cleared
228
7.2 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatApamaya#NA1
Pantheon · Top
12 / 14 / 4
43.2% KP
28,546
17.5% share
13,293g
156 CS · 4.9/m
pokemon#871
Zyra · Jungle
5 / 7 / 10
40.5% KP
34,243
21% share
13,266g
217 CS · 6.9/m
legðlas#NA1
Cassiopeia · Mid
12 / 12 / 3
40.5% KP
42,888
26.4% share
15,332g
232 CS · 7.3/m
Love Jinx#NA1
Sivir · ADC
5 / 8 / 5
27% KP
21,091
13% share
13,969g
244 CS · 7.7/m
Friend#100
Vel'Koz · Support
3 / 10 / 10
35.1% KP
35,971
22.1% share
10,311g
85 CS · 2.7/m
Red side
VictoryTopablo#2003
Jayce · Top
19 / 6 / 13
62.7% KP
52,193
35.2% share
18,919g
244 CS · 7.7/m
Ambusher#SMG
Jarvan IV · Jungle
2 / 7 / 25
52.9% KP
12,126
8.2% share
12,153g
168 CS · 5.3/m
SirZepre#NA1
Aurelion Sol · Mid
14 / 13 / 9
45.1% KP
33,481
22.6% share
15,824g
228 CS · 7.2/m
SHU La Glace#SHU
Zeri · ADC
12 / 7 / 9
41.2% KP
34,217
23.1% share
20,298g
317 CS · 10/m
Shlo#ooooo
Sona · Support
4 / 5 / 28
62.7% KP
16,205
10.9% share
11,868g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
