Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Ranked Solo/Duo · 81 days ago
8 / 2 / 8
K / D / A
51.6%
Kill participation
744.8
Damage / min
17,475g
577.1 gold / min
23
9 placed · 5 cleared
318
10.5 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUhOhBang#NA1
Pantheon · Top
3 / 6 / 11
45.2% KP
21,931
20.4% share
10,861g
174 CS · 5.7/m
Casimiro#222
Nocturne · Jungle
6 / 4 / 10
51.6% KP
16,202
15% share
13,682g
223 CS · 7.4/m
TWDdaniel#yasuo
Yone · Mid
13 / 6 / 7
64.5% KP
30,826
28.6% share
16,060g
240 CS · 7.9/m
SirZepre#NA1
Kayle · ADC
8 / 2 / 8
51.6% KP
22,554
20.9% share
17,475g
318 CS · 10.5/m
IshyPoro#TWICE
Morgana · Support
1 / 4 / 19
64.5% KP
16,224
15.1% share
9,739g
28 CS · 0.9/m
Red side
DefeatSCRUBNOOBISUGLY#NA1
Camille · Top
4 / 7 / 4
36.4% KP
19,612
22.9% share
10,724g
182 CS · 6/m
Scuffed#Nilo
Xin Zhao · Jungle
3 / 9 / 9
54.5% KP
14,675
17.1% share
11,010g
193 CS · 6.4/m
twtv lolexodia#hunga
Azir · Mid
6 / 4 / 3
40.9% KP
18,092
21.1% share
13,768g
256 CS · 8.5/m
long rare sound#meow
Tristana · ADC
8 / 6 / 3
50% KP
24,685
28.8% share
14,908g
262 CS · 8.7/m
olazy#NA1
Sona · Support
1 / 5 / 9
45.5% KP
8,760
10.2% share
8,279g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
