Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 79 days ago
6 / 11 / 10
K / D / A
51.6%
Kill participation
1,344.1
Damage / min
22,046g
552.8 gold / min
26
11 placed · 4 cleared
360
9 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWintur#NA2
Teemo · Top
16 / 4 / 13
63% KP
54,963
30.3% share
19,493g
260 CS · 6.5/m
winter#1677
Lee Sin · Jungle
9 / 10 / 18
58.7% KP
37,839
20.8% share
18,286g
272 CS · 6.8/m
Big Carry#NA0
Akshan · Mid
12 / 6 / 7
41.3% KP
34,323
18.9% share
19,348g
283 CS · 7.1/m
Cheekzr#NA1
Swain · ADC
6 / 5 / 27
71.7% KP
39,657
21.8% share
16,981g
210 CS · 5.3/m
dyinoppps#npc
Nami · Support
3 / 6 / 25
60.9% KP
14,805
8.2% share
12,193g
30 CS · 0.8/m
Red side
DefeatLight#CAN3
Warwick · Top
13 / 12 / 2
48.4% KP
43,072
28.9% share
20,115g
301 CS · 7.5/m
Juicy#3473
Locke · Jungle
8 / 7 / 2
32.3% KP
20,192
13.6% share
14,839g
223 CS · 5.6/m
Tekio#Blues
Malphite · Mid
3 / 4 / 7
32.3% KP
17,989
12.1% share
13,504g
260 CS · 6.5/m
SirZepre#NA1
Draven · ADC
6 / 11 / 10
51.6% KP
53,608
36% share
22,046g
360 CS · 9/m
فلسطين#Jesus
Leona · Support
1 / 12 / 14
48.4% KP
14,136
9.5% share
11,387g
52 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
