Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 80 days ago
10 / 10 / 4
K / D / A
56%
Kill participation
1,054.7
Damage / min
17,600g
641.6 gold / min
13
10 placed · 3 cleared
277
10.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKoi#8663
Volibear · Top
3 / 10 / 6
36% KP
14,131
17.2% share
10,147g
210 CS · 7.7/m
Gusteau#Levi
Ekko · Jungle
9 / 9 / 6
60% KP
17,163
20.9% share
13,337g
164 CS · 6/m
StreetSmurf#NA1
Viktor · Mid
0 / 9 / 5
20% KP
14,114
17.2% share
8,577g
213 CS · 7.8/m
SirZepre#NA1
Sivir · ADC
10 / 10 / 4
56% KP
28,934
35.2% share
17,600g
277 CS · 10.1/m
Lvl 18 Annie#SAMA
Karma · Support
3 / 5 / 12
60% KP
7,744
9.4% share
8,961g
23 CS · 0.8/m
Red side
VictoryZekken Yuuki#owo
Yone · Top
12 / 8 / 9
48.8% KP
31,049
28.1% share
13,386g
190 CS · 6.9/m
Saherine#NA1
Qiyana · Jungle
15 / 3 / 4
44.2% KP
19,261
17.4% share
15,920g
221 CS · 8.1/m
selfish#waw
Xerath · Mid
7 / 2 / 12
44.2% KP
22,108
20% share
14,672g
211 CS · 7.7/m
Gilo Lord#0826
Seraphine · ADC
4 / 5 / 14
41.9% KP
13,063
11.8% share
12,384g
215 CS · 7.8/m
iwnl#na3
Camille · Support
5 / 7 / 19
55.8% KP
25,207
22.8% share
10,892g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
