Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 78 days ago
4 / 9 / 6
K / D / A
40%
Kill participation
1,055.1
Damage / min
11,486g
373.3 gold / min
19
10 placed · 1 cleared
210
6.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathi im alphonse#NA1
Gangplank · Top
3 / 4 / 4
28% KP
32,527
25.6% share
11,687g
238 CS · 7.7/m
richkery#NA1
Bel'Veth · Jungle
2 / 8 / 4
24% KP
6,376
5% share
10,775g
200 CS · 6.5/m
SirZepre#NA1
Lissandra · Mid
4 / 9 / 6
40% KP
32,462
25.5% share
11,486g
210 CS · 6.8/m
Jons Jons#NA1
Draven · ADC
16 / 6 / 5
84% KP
45,209
35.5% share
18,696g
229 CS · 7.4/m
4inch is average#NA1
Blitzcrank · Support
0 / 12 / 15
60% KP
10,732
8.4% share
8,321g
27 CS · 0.9/m
Red side
VictoryMYPPDONTWORKLMAO#IM78
Cho'Gath · Top
13 / 1 / 8
53.8% KP
29,601
25.7% share
13,687g
226 CS · 7.3/m
Tom Kazansky#0000
Xin Zhao · Jungle
10 / 3 / 18
71.8% KP
27,148
23.6% share
14,452g
198 CS · 6.4/m
PinkWard#Laugh
Shaco · Mid
3 / 5 / 18
53.8% KP
25,417
22.1% share
10,799g
150 CS · 4.9/m
Lily#mroww
Tristana · ADC
12 / 10 / 9
53.8% KP
26,704
23.2% share
16,330g
200 CS · 6.5/m
Asuna#mott
Alistar · Support
1 / 6 / 19
51.3% KP
6,345
5.5% share
9,548g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
