Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 78 days ago
21 / 11 / 12
K / D / A
71.7%
Kill participation
2,284.1
Damage / min
25,729g
794.5 gold / min
28
11 placed · 5 cleared
277
8.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySmolmiku#8019
Ornn · Top
4 / 5 / 14
32.1% KP
20,657
13% share
11,842g
195 CS · 6/m
IceSeeM#NA1
Nocturne · Jungle
25 / 8 / 11
64.3% KP
46,083
29% share
19,262g
194 CS · 6/m
T Bone#HxH
Diana · Mid
6 / 6 / 13
33.9% KP
26,833
16.9% share
15,895g
281 CS · 8.7/m
Osmar#NA1
Twitch · ADC
15 / 16 / 8
41.1% KP
47,217
29.7% share
16,983g
210 CS · 6.5/m
Suey#1996
Nami · Support
6 / 11 / 33
69.6% KP
18,345
11.5% share
12,202g
35 CS · 1.1/m
Red side
DefeatDân Làng Niệm#VuKe1
Ambessa · Top
4 / 10 / 6
21.7% KP
32,284
17.6% share
11,713g
229 CS · 7.1/m
senile vi 1trick#19wpm
Vi · Jungle
8 / 7 / 11
41.3% KP
21,079
11.5% share
14,648g
211 CS · 6.5/m
TwTvDatboigoomba#NA1
Hwei · Mid
7 / 11 / 13
43.5% KP
39,841
21.7% share
12,489g
214 CS · 6.6/m
SirZepre#NA1
Corki · ADC
21 / 11 / 12
71.7% KP
73,968
40.3% share
25,729g
277 CS · 8.6/m
GGSimida#4550
Pantheon · Support
6 / 17 / 9
32.6% KP
16,296
8.9% share
11,027g
51 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
