Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 77 days ago
8 / 9 / 8
K / D / A
43.2%
Kill participation
1,099.6
Damage / min
16,227g
467 gold / min
35
12 placed · 4 cleared
289
8.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSirZepre#NA1
Olaf · Top
8 / 9 / 8
43.2% KP
38,212
24.3% share
16,227g
289 CS · 8.3/m
HeatherKitty#Cat
Aurelion Sol · Jungle
7 / 11 / 12
51.4% KP
30,716
19.6% share
13,776g
217 CS · 6.2/m
1967s Dream#TR07
Jayce · Mid
5 / 14 / 7
32.4% KP
23,932
15.2% share
11,961g
224 CS · 6.4/m
Clyfen#4135
Xerath · ADC
13 / 6 / 10
62.2% KP
46,973
29.9% share
19,704g
265 CS · 7.6/m
overflow healer#amp
Leona · Support
4 / 12 / 21
67.6% KP
17,148
10.9% share
10,727g
29 CS · 0.8/m
Red side
VictorySatzu#8827
Gnar · Top
8 / 6 / 16
46.2% KP
32,425
18.6% share
15,894g
245 CS · 7.1/m
rain#2221
Kha'Zix · Jungle
21 / 6 / 6
51.9% KP
43,013
24.7% share
19,991g
244 CS · 7/m
Khamzat Chimaev#69420
Lissandra · Mid
11 / 10 / 16
51.9% KP
41,359
23.8% share
15,788g
243 CS · 7/m
EGD Urason#RIVER
Viktor · ADC
10 / 5 / 12
42.3% KP
46,611
26.8% share
16,581g
287 CS · 8.3/m
Kenikaze#NA2
Thresh · Support
2 / 10 / 27
55.8% KP
10,519
6% share
10,999g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
