Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 71 days ago
5 / 7 / 9
K / D / A
34.1%
Kill participation
1,101.5
Damage / min
17,236g
557.5 gold / min
20
10 placed · 2 cleared
317
10.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUncle Malik#PLN1
Mordekaiser · Top
8 / 9 / 3
29.7% KP
28,171
19.9% share
12,378g
204 CS · 6.6/m
Snoopyyyy#NA1
Viego · Jungle
7 / 8 / 8
40.5% KP
18,437
13.1% share
14,263g
182 CS · 5.9/m
Lose 2 Improve#NA1
Yasuo · Mid
9 / 10 / 6
40.5% KP
40,462
28.6% share
13,138g
243 CS · 7.9/m
Turgz Jhin#4444
Jhin · ADC
8 / 8 / 6
37.8% KP
24,299
17.2% share
13,100g
245 CS · 7.9/m
I Mario1261 I#NA1
Zilean · Support
5 / 7 / 15
54.1% KP
29,893
21.2% share
10,102g
55 CS · 1.8/m
Red side
VictoryFred Jones#NA1
Rumble · Top
9 / 14 / 5
34.1% KP
48,451
30.6% share
12,517g
165 CS · 5.3/m
AdamJG#7747
Lee Sin · Jungle
18 / 3 / 9
65.9% KP
40,491
25.6% share
18,442g
225 CS · 7.3/m
ImRigby#NA1
Sion · Mid
7 / 7 / 13
48.8% KP
20,713
13.1% share
12,467g
172 CS · 5.6/m
SirZepre#NA1
Corki · ADC
5 / 7 / 9
34.1% KP
34,055
21.5% share
17,236g
317 CS · 10.3/m
Carrotb0y#7224
Seraphine · Support
2 / 6 / 25
65.9% KP
14,385
9.1% share
11,021g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
