Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 71 days ago
11 / 11 / 7
K / D / A
48.6%
Kill participation
1,171.9
Damage / min
22,629g
584 gold / min
41
12 placed · 11 cleared
304
7.8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZhayendv2#2114
K'Sante · Top
4 / 12 / 8
29.3% KP
26,411
14.8% share
12,050g
197 CS · 5.1/m
Joker#Stack
Shaco · Jungle
3 / 6 / 16
46.3% KP
18,246
10.2% share
14,849g
245 CS · 6.3/m
kzxc804639vxm092#NA1
Orianna · Mid
13 / 6 / 9
53.7% KP
45,050
25.3% share
18,453g
355 CS · 9.2/m
MageBot#SCALE
Karma · ADC
8 / 6 / 18
63.4% KP
39,132
22% share
16,223g
251 CS · 6.5/m
A Pygmy Hippo#Fish
Senna · Support
13 / 8 / 16
70.7% KP
49,298
27.7% share
16,424g
89 CS · 2.3/m
Red side
VictorySTEVESTEVE10#NA1
Yorick · Top
8 / 7 / 7
40.5% KP
58,983
30.5% share
19,326g
294 CS · 7.6/m
A Lonely Road#NA6
Jarvan IV · Jungle
7 / 16 / 15
59.5% KP
35,604
18.4% share
18,051g
244 CS · 6.3/m
Bert#LNR
Milio · Mid
4 / 3 / 20
64.9% KP
33,271
17.2% share
13,949g
193 CS · 5/m
SirZepre#NA1
Ashe · ADC
11 / 11 / 7
48.6% KP
45,411
23.5% share
22,629g
304 CS · 7.8/m
Red Block#sleep
Sona · Support
7 / 4 / 17
64.9% KP
19,883
10.3% share
13,584g
42 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
