Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Victory
Ranked Solo/Duo · 71 days ago
17 / 5 / 5
K / D / A
68.8%
Kill participation
1,287.9
Damage / min
21,599g
735.1 gold / min
19
10 placed · 1 cleared
270
9.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTC porsche#NA1
Aatrox · Top
6 / 5 / 4
41.7% KP
25,129
24.4% share
12,495g
222 CS · 7.6/m
SHAC0PIUM#NA1
Shaco · Jungle
10 / 6 / 5
62.5% KP
21,743
21.1% share
15,086g
173 CS · 5.9/m
Greenteabub#1111
Ahri · Mid
6 / 8 / 2
33.3% KP
22,742
22% share
10,539g
199 CS · 6.8/m
apple117#NA1
Kog'Maw · ADC
2 / 6 / 10
50% KP
23,517
22.8% share
11,650g
225 CS · 7.7/m
Breezy#Bustr
Seraphine · Support
0 / 7 / 11
45.8% KP
10,024
9.7% share
7,418g
28 CS · 1/m
Red side
VictoryDefstruction#Jahha
Rumble · Top
5 / 7 / 8
40.6% KP
22,590
19.5% share
11,664g
209 CS · 7.1/m
KILLERQUINCEY#NA1
Graves · Jungle
5 / 3 / 15
62.5% KP
24,681
21.3% share
15,293g
243 CS · 8.3/m
Darth Goonius#God
Galio · Mid
1 / 7 / 12
40.6% KP
18,737
16.2% share
9,580g
163 CS · 5.5/m
SirZepre#NA1
Miss Fortune · ADC
17 / 5 / 5
68.8% KP
37,844
32.7% share
21,599g
270 CS · 9.2/m
chill player#reIax
Nautilus · Support
4 / 2 / 17
65.6% KP
11,959
10.3% share
9,800g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
