Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 70 days ago
8 / 6 / 10
K / D / A
43.9%
Kill participation
1,199.8
Damage / min
18,888g
524.2 gold / min
29
12 placed · 2 cleared
306
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybejjaniii#5821
Olaf · Top
12 / 7 / 14
63.4% KP
38,457
24.1% share
18,786g
281 CS · 7.8/m
mohawk#NA1
Kha'Zix · Jungle
5 / 9 / 14
46.3% KP
27,476
17.2% share
14,788g
242 CS · 6.7/m
Exodia#1364
Locke · Mid
14 / 12 / 8
53.7% KP
37,181
23.3% share
15,632g
194 CS · 5.4/m
SirZepre#NA1
Corki · ADC
8 / 6 / 10
43.9% KP
43,232
27% share
18,888g
306 CS · 8.5/m
YaoChan#1238
Leona · Support
2 / 13 / 20
53.7% KP
13,483
8.4% share
10,282g
28 CS · 0.8/m
Red side
DefeatSinningnWinning#Salam
Renekton · Top
3 / 11 / 11
29.8% KP
15,476
9.7% share
11,155g
211 CS · 5.9/m
jamican banana#NA1
Ivern · Jungle
2 / 6 / 22
51.1% KP
20,308
12.8% share
13,226g
198 CS · 5.5/m
vulture#na3
Syndra · Mid
8 / 11 / 16
51.1% KP
37,464
23.5% share
14,346g
233 CS · 6.5/m
qiyana adc#grass
Veigar · ADC
16 / 6 / 15
66% KP
40,439
25.4% share
20,150g
232 CS · 6.4/m
Dun#NA1
Pantheon · Support
18 / 7 / 22
85.1% KP
45,400
28.5% share
15,731g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
