Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 69 days ago
4 / 11 / 7
K / D / A
40.7%
Kill participation
950.9
Damage / min
16,796g
519.5 gold / min
27
10 placed · 6 cleared
321
9.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAutolykus#NA1
Sett · Top
7 / 7 / 15
39.3% KP
32,128
20.8% share
14,249g
201 CS · 6.2/m
ForgotToPot#NA1
Hecarim · Jungle
2 / 8 / 28
53.6% KP
15,648
10.2% share
14,194g
220 CS · 6.8/m
ExpelledSoul#NAMAX
Akali · Mid
20 / 6 / 11
55.4% KP
44,416
28.8% share
16,504g
196 CS · 6.1/m
One Nirvana#NA1
Katarina · ADC
19 / 2 / 13
57.1% KP
47,203
30.6% share
22,647g
274 CS · 8.5/m
tikimagic#NA1
Pyke · Support
8 / 4 / 22
53.6% KP
14,709
9.5% share
12,928g
38 CS · 1.2/m
Red side
DefeatJourney#TOP
Jax · Top
6 / 13 / 10
59.3% KP
37,169
25.9% share
12,910g
190 CS · 5.9/m
BOBtimer#tank
Sejuani · Jungle
9 / 10 / 11
74.1% KP
29,515
20.6% share
13,595g
177 CS · 5.5/m
Doc Martens#0328
Viktor · Mid
2 / 12 / 14
59.3% KP
28,690
20% share
13,047g
218 CS · 6.7/m
SirZepre#NA1
Corki · ADC
4 / 11 / 7
40.7% KP
30,747
21.5% share
16,796g
321 CS · 9.9/m
tibs#xdd
Poppy · Support
6 / 10 / 12
66.7% KP
17,158
12% share
10,591g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
