Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 69 days ago
6 / 7 / 7
K / D / A
54.2%
Kill participation
1,206.7
Damage / min
17,225g
512.9 gold / min
29
12 placed · 6 cleared
351
10.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInvincible246#NA1
Ornn · Top
6 / 5 / 12
51.4% KP
26,554
18% share
12,578g
200 CS · 6/m
VRILLAIN#圣洁者
Naafiri · Jungle
5 / 5 / 11
45.7% KP
22,594
15.3% share
13,878g
232 CS · 6.9/m
kirby with hair#NA1
Briar · Mid
15 / 5 / 7
62.9% KP
41,997
28.5% share
18,195g
257 CS · 7.7/m
HH Comet#Pepa
Ziggs · ADC
8 / 2 / 13
60% KP
47,084
31.9% share
17,666g
303 CS · 9/m
SHOP MRBEAST#69420
Alistar · Support
1 / 7 / 14
42.9% KP
9,374
6.4% share
8,952g
45 CS · 1.3/m
Red side
DefeatMinuoaedi#NA1
Kassadin · Top
5 / 10 / 5
41.7% KP
22,234
17.8% share
11,496g
194 CS · 5.8/m
adellathenun#115
Skarner · Jungle
5 / 7 / 12
70.8% KP
20,474
16.4% share
11,883g
194 CS · 5.8/m
APM GAP#2005
Mel · Mid
7 / 8 / 7
58.3% KP
28,511
22.9% share
13,365g
246 CS · 7.3/m
SirZepre#NA1
Sivir · ADC
6 / 7 / 7
54.2% KP
40,525
32.5% share
17,225g
351 CS · 10.5/m
Khaslana#sera
Seraphine · Support
1 / 3 / 15
66.7% KP
12,954
10.4% share
8,810g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
