Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Victory
Ranked Solo/Duo · 69 days ago
5 / 6 / 12
K / D / A
43.6%
Kill participation
1,067.3
Damage / min
17,348g
555.1 gold / min
25
11 placed · 1 cleared
349
11.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpjeujdo#NA1
Ambessa · Top
3 / 3 / 11
35.9% KP
34,246
21.5% share
11,840g
257 CS · 8.2/m
ratth#wecer
Viego · Jungle
16 / 14 / 8
61.5% KP
37,074
23.3% share
15,692g
154 CS · 4.9/m
Gladiore#NA1
Fizz · Mid
10 / 8 / 8
46.2% KP
38,428
24.2% share
12,568g
176 CS · 5.6/m
chill#adc
Yunara · ADC
6 / 12 / 16
56.4% KP
33,801
21.3% share
15,827g
225 CS · 7.2/m
Shweeb#FOUR
Zilean · Support
4 / 2 / 27
79.5% KP
15,462
9.7% share
10,733g
36 CS · 1.2/m
Red side
VictorySirZepre#NA1
Tryndamere · Top
5 / 6 / 12
43.6% KP
33,352
22.3% share
17,348g
349 CS · 11.2/m
SungJin#0123
Ekko · Jungle
10 / 4 / 8
46.2% KP
30,111
20.2% share
16,097g
245 CS · 7.8/m
Gooning for gank#NA11
Nasus · Mid
7 / 8 / 7
35.9% KP
27,487
18.4% share
11,336g
157 CS · 5/m
Sophist Sage#0409
Miss Fortune · ADC
12 / 11 / 10
56.4% KP
44,140
29.6% share
20,109g
278 CS · 8.9/m
savor#pomme
Bard · Support
5 / 10 / 14
48.7% KP
14,177
9.5% share
10,541g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
