Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 69 days ago
10 / 8 / 14
K / D / A
60%
Kill participation
1,132.7
Damage / min
19,364g
590.7 gold / min
31
11 placed · 3 cleared
280
8.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOzzyWozzy#OZE
Renekton · Top
6 / 6 / 4
25.6% KP
20,378
12.7% share
14,044g
252 CS · 7.7/m
Laceration#Zed
Zed · Jungle
13 / 7 / 8
53.8% KP
54,441
33.8% share
18,673g
259 CS · 7.9/m
ttv snooore#liss
Lissandra · Mid
9 / 8 / 9
46.2% KP
36,970
23% share
13,973g
225 CS · 6.9/m
queen dylan#queen
Seraphine · ADC
6 / 9 / 16
56.4% KP
36,679
22.8% share
13,221g
197 CS · 6/m
dios#bunso
Morgana · Support
5 / 10 / 20
64.1% KP
12,534
7.8% share
11,364g
37 CS · 1.1/m
Red side
Victoryーωー#9999
Draven · Top
15 / 9 / 10
62.5% KP
53,887
36.8% share
21,183g
229 CS · 7/m
SiempreUTP#Ayuda
Sylas · Jungle
6 / 7 / 16
55% KP
24,661
16.9% share
15,243g
245 CS · 7.5/m
deathwalker222#NA1
Nasus · Mid
6 / 5 / 8
35% KP
18,525
12.7% share
13,720g
254 CS · 7.7/m
SirZepre#NA1
Ashe · ADC
10 / 8 / 14
60% KP
37,135
25.4% share
19,364g
280 CS · 8.5/m
Affinity#8888
Sona · Support
3 / 10 / 26
72.5% KP
12,075
8.3% share
11,348g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
