Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 67 days ago
3 / 8 / 6
K / D / A
64.3%
Kill participation
775.6
Damage / min
9,990g
427.5 gold / min
16
8 placed · 4 cleared
179
7.7 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKOBUKO UCHIHA#LUCKY
Vladimir · Top
1 / 7 / 2
21.4% KP
9,769
15.7% share
7,658g
177 CS · 7.6/m
Aniavi#NA1
Darius · Jungle
4 / 6 / 5
64.3% KP
11,808
18.9% share
9,924g
151 CS · 6.5/m
Wheezy#1v9
Viktor · Mid
2 / 6 / 4
42.9% KP
12,600
20.2% share
9,061g
177 CS · 7.6/m
SirZepre#NA1
Corki · ADC
3 / 8 / 6
64.3% KP
18,124
29% share
9,990g
179 CS · 7.7/m
Pengu Enjoyer#NA1
Karma · Support
4 / 6 / 8
85.7% KP
10,119
16.2% share
7,314g
19 CS · 0.8/m
Red side
VictoryTwoManyOranges#NA1
Gangplank · Top
13 / 1 / 3
48.5% KP
29,573
32.8% share
14,433g
218 CS · 9.3/m
CuJo#Mac
Rek'Sai · Jungle
7 / 3 / 7
42.4% KP
8,365
9.3% share
10,153g
130 CS · 5.6/m
MXZENON#NA1
Sylas · Mid
7 / 2 / 2
27.3% KP
25,812
28.6% share
11,196g
204 CS · 8.7/m
young thirty#420
Seraphine · ADC
5 / 3 / 10
45.5% KP
17,238
19.1% share
11,360g
196 CS · 8.4/m
Salis#NA1
Shen · Support
1 / 5 / 12
39.4% KP
9,267
10.3% share
7,278g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
