Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 67 days ago
6 / 1 / 10
K / D / A
44.4%
Kill participation
1,031.9
Damage / min
12,255g
466.9 gold / min
32
13 placed · 3 cleared
195
7.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwtvReiDoRetorno#AURA
Garen · Top
6 / 1 / 9
41.7% KP
24,202
19.5% share
12,458g
267 CS · 10.2/m
ShadowThrash#NA1
Kha'Zix · Jungle
15 / 1 / 7
61.1% KP
35,027
28.2% share
15,838g
235 CS · 9/m
SirZepre#NA1
Twisted Fate · Mid
6 / 1 / 10
44.4% KP
27,087
21.8% share
12,255g
195 CS · 7.4/m
VI0LET#NA1
Vel'Koz · ADC
7 / 6 / 12
52.8% KP
31,135
25% share
13,283g
184 CS · 7/m
小混子#菜就多练
Rakan · Support
2 / 3 / 26
77.8% KP
6,883
5.5% share
8,741g
29 CS · 1.1/m
Red side
Defeatttv sendrope#sendr
Kayle · Top
1 / 6 / 1
16.7% KP
13,722
17.2% share
9,783g
227 CS · 8.6/m
shene#rank1
Kindred · Jungle
0 / 7 / 2
16.7% KP
11,485
14.4% share
7,929g
161 CS · 6.1/m
IronicBlueIron#NA1
Sion · Mid
4 / 6 / 0
33.3% KP
16,130
20.2% share
10,011g
184 CS · 7/m
ugly adc eboy#lose
Ezreal · ADC
4 / 11 / 4
66.7% KP
27,847
34.9% share
9,946g
187 CS · 7.1/m
serpentshadow299#NA1
Karma · Support
3 / 6 / 6
75% KP
10,669
13.4% share
7,465g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
