Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 67 days ago
9 / 4 / 8
K / D / A
48.6%
Kill participation
1,039.7
Damage / min
12,429g
492.2 gold / min
25
9 placed · 3 cleared
243
9.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKoha#Mafia
Gnar · Top
3 / 6 / 1
26.7% KP
20,574
24.2% share
10,024g
207 CS · 8.2/m
CosCoat#OHIO
Maokai · Jungle
0 / 7 / 6
40% KP
10,854
12.8% share
8,359g
149 CS · 5.9/m
Hydra#bubby
Fiora · Mid
3 / 8 / 2
33.3% KP
14,627
17.2% share
9,230g
175 CS · 6.9/m
Codcrank#cody
Ezreal · ADC
7 / 5 / 1
53.3% KP
23,489
27.6% share
12,605g
228 CS · 9/m
Sable#Oxx
Vel'Koz · Support
2 / 9 / 6
53.3% KP
15,564
18.3% share
6,949g
32 CS · 1.3/m
Red side
VictoryGenshin Starto#Ayaka
Nasus · Top
4 / 3 / 8
34.3% KP
16,530
16% share
10,171g
155 CS · 6.1/m
Sheiden#1234
Lee Sin · Jungle
16 / 4 / 11
77.1% KP
35,759
34.5% share
14,310g
177 CS · 7/m
SirZepre#NA1
Syndra · Mid
9 / 4 / 8
48.6% KP
26,252
25.4% share
12,429g
243 CS · 9.6/m
Bloodlight Eyes#EvIL
Veigar · ADC
5 / 0 / 10
42.9% KP
16,393
15.8% share
12,164g
193 CS · 7.6/m
Hiccup1357#duck
Lulu · Support
1 / 4 / 21
62.9% KP
8,585
8.3% share
7,778g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
