Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 66 days ago
12 / 9 / 6
K / D / A
40%
Kill participation
1,113.6
Damage / min
22,491g
619.6 gold / min
38
14 placed · 3 cleared
332
9.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCeline#2401
Yone · Top
2 / 10 / 4
20% KP
22,192
16.3% share
12,242g
265 CS · 7.3/m
bigfnsavv#savv
Wukong · Jungle
14 / 9 / 4
60% KP
33,613
24.8% share
19,196g
242 CS · 6.7/m
EllvenCyber#ooga
Viktor · Mid
4 / 8 / 6
33.3% KP
39,140
28.8% share
14,224g
275 CS · 7.6/m
praelia#hehe
Lux · ADC
9 / 7 / 10
63.3% KP
29,801
21.9% share
15,668g
239 CS · 6.6/m
DustyBaIIs#NA1
Bard · Support
1 / 11 / 16
56.7% KP
11,033
8.1% share
10,476g
40 CS · 1.1/m
Red side
VictorySirZepre#NA1
Twisted Fate · Top
12 / 9 / 6
40% KP
40,422
25.3% share
22,491g
332 CS · 9.1/m
parnes#NA1
Shaco · Jungle
8 / 9 / 11
42.2% KP
20,866
13.1% share
15,073g
237 CS · 6.5/m
TTV loltryzton#HAPPY
Aurora · Mid
8 / 2 / 10
40% KP
36,114
22.6% share
15,934g
294 CS · 8.1/m
ugly adc eboy#lose
Ezreal · ADC
10 / 6 / 11
46.7% KP
45,844
28.7% share
18,717g
325 CS · 9/m
Red Block#sleep
Sona · Support
7 / 4 / 22
64.4% KP
16,376
10.3% share
13,935g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
