Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 65 days ago
10 / 6 / 5
K / D / A
57.7%
Kill participation
1,100.1
Damage / min
13,405g
549 gold / min
20
8 placed · 0 cleared
187
7.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySirZepre#NA1
Twisted Fate · Top
10 / 6 / 5
57.7% KP
26,860
28.8% share
13,405g
187 CS · 7.7/m
GiGas#ΟдΟ
Naafiri · Jungle
5 / 3 / 15
76.9% KP
16,272
17.4% share
11,757g
164 CS · 6.7/m
Akada#NA1
Viktor · Mid
5 / 2 / 9
53.8% KP
29,058
31.1% share
10,262g
210 CS · 8.6/m
GLIDE GLIDE#SMURF
Kai'Sa · ADC
3 / 1 / 6
34.6% KP
12,903
13.8% share
10,811g
208 CS · 8.5/m
Agent Copter#NA123
Alistar · Support
3 / 5 / 13
61.5% KP
8,254
8.8% share
7,954g
27 CS · 1.1/m
Red side
DefeatTsuki#Waves
Anivia · Top
3 / 12 / 0
17.6% KP
11,406
19.2% share
7,015g
132 CS · 5.4/m
tjhzr#NA1
Zac · Jungle
1 / 3 / 13
82.4% KP
10,271
17.2% share
9,091g
148 CS · 6.1/m
Munchy Punchy#YAYYY
Yone · Mid
4 / 6 / 4
47.1% KP
10,642
17.9% share
10,192g
203 CS · 8.3/m
Saico#Slide
Ezreal · ADC
8 / 2 / 4
70.6% KP
22,295
37.4% share
13,973g
256 CS · 10.5/m
C0SM0S#4859
Rakan · Support
1 / 3 / 10
64.7% KP
4,938
8.3% share
6,456g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
