Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 64 days ago
6 / 16 / 5
K / D / A
33.3%
Kill participation
731.3
Damage / min
15,312g
460.7 gold / min
33
12 placed · 4 cleared
215
6.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwoManyOranges#NA1
Gangplank · Top
9 / 9 / 9
29.5% KP
41,501
23.2% share
13,870g
218 CS · 6.6/m
Munchy Punchy#YAYYY
Rengar · Jungle
30 / 4 / 13
70.5% KP
56,090
31.3% share
21,781g
279 CS · 8.4/m
鱼鱼qiao可爱#小仙女
Twisted Fate · Mid
7 / 4 / 22
47.5% KP
21,061
11.8% share
14,852g
198 CS · 6/m
DOOM DADA#9762
Aurelion Sol · ADC
14 / 11 / 24
62.3% KP
41,117
22.9% share
16,279g
196 CS · 5.9/m
Buffing#Tune
Nami · Support
1 / 5 / 49
82% KP
19,427
10.8% share
11,683g
22 CS · 0.7/m
Red side
DefeatAugust Alsina#NA2
Olaf · Top
6 / 10 / 10
48.5% KP
36,350
25.6% share
14,563g
248 CS · 7.5/m
Bad Apple#000
Bel'Veth · Jungle
12 / 9 / 9
63.6% KP
37,818
26.6% share
16,945g
242 CS · 7.3/m
Stop It App#NA1
Diana · Mid
8 / 13 / 7
45.5% KP
36,276
25.5% share
14,073g
191 CS · 5.7/m
SirZepre#NA1
Ashe · ADC
6 / 16 / 5
33.3% KP
24,304
17.1% share
15,312g
215 CS · 6.5/m
MageBot#SCALE
Lulu · Support
1 / 13 / 15
48.5% KP
7,436
5.2% share
9,401g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
