Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 64 days ago
13 / 9 / 15
K / D / A
63.6%
Kill participation
1,917.5
Damage / min
20,163g
618.8 gold / min
36
12 placed · 7 cleared
243
7.5 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
12 / 8 / 10
50% KP
42,033
21.4% share
17,059g
240 CS · 7.4/m
IAteASheep#NA1
Skarner · Jungle
5 / 5 / 23
63.6% KP
38,218
19.4% share
14,157g
180 CS · 5.5/m
ImjusBetter#NA5
Tryndamere · Mid
7 / 10 / 10
38.6% KP
34,126
17.3% share
14,744g
257 CS · 7.9/m
SirZepre#NA1
Tristana · ADC
13 / 9 / 15
63.6% KP
62,480
31.8% share
20,163g
243 CS · 7.5/m
From Iron#1123
Shen · Support
7 / 10 / 23
68.2% KP
19,918
10.1% share
11,410g
41 CS · 1.3/m
Red side
DefeatCaptBear#NA1
Kled · Top
3 / 7 / 17
47.6% KP
33,846
17.5% share
14,047g
242 CS · 7.4/m
always#91225
Hecarim · Jungle
14 / 6 / 15
69% KP
43,777
22.6% share
17,698g
232 CS · 7.1/m
Plastic Memories#Smile
Sylas · Mid
6 / 11 / 11
40.5% KP
24,501
12.7% share
12,175g
185 CS · 5.7/m
Speeky#3126
Kai'Sa · ADC
15 / 10 / 9
57.1% KP
74,590
38.6% share
19,308g
223 CS · 6.8/m
TOOGOOD#444
Alistar · Support
4 / 11 / 22
61.9% KP
16,658
8.6% share
11,005g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
