Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 63 days ago
5 / 10 / 12
K / D / A
50%
Kill participation
892.5
Damage / min
16,264g
506.7 gold / min
46
12 placed · 7 cleared
247
7.7 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySirZepre#NA1
Twisted Fate · Top
5 / 10 / 12
50% KP
28,648
21% share
16,264g
247 CS · 7.7/m
Gromp#213
Graves · Jungle
5 / 6 / 9
41.2% KP
25,147
18.4% share
14,488g
244 CS · 7.6/m
nooneknows14#23432
Ekko · Mid
17 / 5 / 2
55.9% KP
37,492
27.4% share
18,672g
250 CS · 7.8/m
Sign#213
Varus · ADC
6 / 9 / 14
58.8% KP
30,417
22.2% share
16,171g
232 CS · 7.2/m
Agent Copter#NA123
Alistar · Support
1 / 12 / 16
50% KP
15,026
11% share
9,264g
34 CS · 1.1/m
Red side
Defeatderealii#0309
Poppy · Top
9 / 7 / 11
48.8% KP
19,667
15.5% share
13,876g
212 CS · 6.6/m
pentaless#NA4
Nunu & Willump · Jungle
6 / 7 / 15
51.2% KP
24,755
19.5% share
13,781g
206 CS · 6.4/m
Maple#Mid
Qiyana · Mid
10 / 9 / 9
46.3% KP
31,227
24.7% share
13,811g
202 CS · 6.3/m
Zven#S16XD
Ziggs · ADC
7 / 6 / 16
56.1% KP
33,583
26.5% share
15,627g
276 CS · 8.6/m
OzzyWozzy#OZE
Pyke · Support
9 / 5 / 13
53.7% KP
17,432
13.8% share
10,587g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
