Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 62 days ago
8 / 10 / 12
K / D / A
48.8%
Kill participation
1,031.2
Damage / min
18,292g
532.3 gold / min
29
9 placed · 6 cleared
289
8.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
10 / 6 / 8
40% KP
20,737
13.9% share
13,652g
218 CS · 6.3/m
Exodia#Fear
Rengar · Jungle
17 / 10 / 6
51.1% KP
39,998
26.9% share
19,336g
263 CS · 7.7/m
en passant#yasuo
Yasuo · Mid
5 / 3 / 16
46.7% KP
33,536
22.5% share
16,139g
323 CS · 9.4/m
Divine#Flaw
Yunara · ADC
12 / 10 / 7
42.2% KP
40,070
26.9% share
18,309g
266 CS · 7.7/m
medusa#B2008
Seraphine · Support
1 / 12 / 27
62.2% KP
14,441
9.7% share
10,240g
19 CS · 0.6/m
Red side
DefeatRamen Bear#NA1
Darius · Top
6 / 8 / 4
24.4% KP
13,751
9.7% share
13,133g
245 CS · 7.1/m
HE CHOSE ME#1516
Xin Zhao · Jungle
15 / 6 / 7
53.7% KP
37,796
26.7% share
17,907g
261 CS · 7.6/m
Titan Dweevil#00000
Brand · Mid
5 / 10 / 8
31.7% KP
22,483
15.9% share
10,588g
181 CS · 5.3/m
SirZepre#NA1
Ashe · ADC
8 / 10 / 12
48.8% KP
35,438
25.1% share
18,292g
289 CS · 8.4/m
cant type#1998
Camille · Support
7 / 11 / 23
73.2% KP
31,831
22.5% share
13,473g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
