Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 57 days ago
10 / 5 / 9
K / D / A
43.2%
Kill participation
1,192.3
Damage / min
18,159g
576.5 gold / min
38
12 placed · 13 cleared
279
8.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat不开心就捣两下#T0T
Aatrox · Top
5 / 11 / 3
25% KP
20,061
16.2% share
10,634g
176 CS · 5.6/m
CompIain#NA1
Sylas · Jungle
6 / 7 / 12
56.3% KP
18,521
14.9% share
13,948g
246 CS · 7.8/m
Choco Pie#MOCHI
Talon · Mid
9 / 6 / 5
43.8% KP
27,899
22.5% share
14,786g
252 CS · 8/m
Tsuki#Waves
Corki · ADC
8 / 9 / 12
62.5% KP
42,686
34.4% share
16,292g
237 CS · 7.5/m
Daddy Stallion#NA1
Blitzcrank · Support
4 / 11 / 13
53.1% KP
15,001
12.1% share
9,265g
46 CS · 1.5/m
Red side
VictoryAdmin#TOPFA
Yone · Top
6 / 7 / 10
36.4% KP
33,133
21% share
13,986g
255 CS · 8.1/m
ImVeryTalonTed#Amaan
Rumble · Jungle
13 / 7 / 16
65.9% KP
38,930
24.7% share
17,028g
237 CS · 7.5/m
Shorthop#NA1
Ahri · Mid
13 / 6 / 13
59.1% KP
40,735
25.8% share
15,177g
212 CS · 6.7/m
SirZepre#NA1
Tristana · ADC
10 / 5 / 9
43.2% KP
37,557
23.8% share
18,159g
279 CS · 8.9/m
Nitroe#4806
Zilean · Support
2 / 7 / 27
65.9% KP
7,512
4.8% share
11,091g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
