Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 57 days ago
14 / 7 / 10
K / D / A
53.3%
Kill participation
1,339.7
Damage / min
19,654g
592.6 gold / min
43
13 placed · 8 cleared
256
7.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPineapple13#PINA
Camille · Top
2 / 11 / 9
34.4% KP
25,121
17.9% share
10,763g
178 CS · 5.4/m
CompIain#NA1
Nidalee · Jungle
13 / 8 / 14
84.4% KP
32,176
22.9% share
18,193g
251 CS · 7.6/m
GLIDE GLIDE#SMURF
Xerath · Mid
10 / 6 / 12
68.8% KP
39,606
28.2% share
15,922g
254 CS · 7.7/m
ABOVE YOU ALL#666
Draven · ADC
7 / 7 / 8
46.9% KP
31,920
22.7% share
17,576g
260 CS · 7.8/m
Magnificano#Galio
Galio · Support
0 / 13 / 13
40.6% KP
11,746
8.4% share
8,204g
42 CS · 1.3/m
Red side
VictoryArthune#NA1
Zilean · Top
7 / 3 / 19
57.8% KP
21,436
14.6% share
11,966g
161 CS · 4.9/m
ImVeryTalonTed#Amaan
Rumble · Jungle
6 / 7 / 19
55.6% KP
36,618
24.9% share
15,168g
221 CS · 6.7/m
TragedyADC#ttv
Ahri · Mid
10 / 9 / 11
46.7% KP
27,179
18.5% share
15,401g
245 CS · 7.4/m
SirZepre#NA1
Tristana · ADC
14 / 7 / 10
53.3% KP
44,433
30.2% share
19,654g
256 CS · 7.7/m
OzzyWozzy#OZE
Pyke · Support
8 / 6 / 12
44.4% KP
17,494
11.9% share
11,902g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
