Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 54 days ago
4 / 8 / 15
K / D / A
47.5%
Kill participation
651.1
Damage / min
18,843g
478 gold / min
68
16 placed · 12 cleared
316
8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolarbacca#NA1
Gangplank · Top
15 / 7 / 8
60.5% KP
43,707
34% share
21,788g
288 CS · 7.3/m
Sheiden#1234
Jayce · Jungle
9 / 8 / 15
63.2% KP
34,774
27% share
20,241g
295 CS · 7.5/m
ForgotToPot#NA1
Sylas · Mid
2 / 7 / 11
34.2% KP
11,000
8.5% share
11,308g
169 CS · 4.3/m
melke#0001
Kai'Sa · ADC
7 / 7 / 11
47.4% KP
32,034
24.9% share
19,828g
310 CS · 7.9/m
desire#xzv
Pyke · Support
5 / 11 / 6
28.9% KP
7,157
5.6% share
11,199g
35 CS · 0.9/m
Red side
VictoryThebausffs#KR2
Yasuo · Top
6 / 11 / 12
45% KP
29,724
20.5% share
18,888g
372 CS · 9.4/m
Maxander#NA1
Viego · Jungle
14 / 6 / 7
52.5% KP
30,400
21% share
20,782g
267 CS · 6.8/m
GLIDE GLIDE#SMURF
Xerath · Mid
12 / 6 / 10
55% KP
45,518
31.5% share
15,399g
242 CS · 6.1/m
SirZepre#NA1
Ashe · ADC
4 / 8 / 15
47.5% KP
25,666
17.7% share
18,843g
316 CS · 8/m
the pob#NA1
Leona · Support
4 / 7 / 19
57.5% KP
13,386
9.3% share
11,936g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
