Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 52 days ago
9 / 6 / 11
K / D / A
60.6%
Kill participation
1,474.8
Damage / min
16,415g
648.8 gold / min
6
5 placed · 0 cleared
244
9.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpork#crakr
Zoe · Top
1 / 3 / 5
37.5% KP
13,047
14.9% share
9,112g
198 CS · 7.8/m
The Lion King#K405
Kha'Zix · Jungle
1 / 8 / 5
37.5% KP
9,443
10.8% share
8,184g
160 CS · 6.3/m
WOOPAAA#829
Karthus · Mid
7 / 8 / 4
68.8% KP
38,083
43.5% share
12,577g
250 CS · 9.9/m
Cody Sun#Ora
Ezreal · ADC
7 / 6 / 2
56.3% KP
19,516
22.3% share
12,926g
214 CS · 8.5/m
deathwalker222#NA1
Camille · Support
0 / 8 / 10
62.5% KP
7,509
8.6% share
6,398g
21 CS · 0.8/m
Red side
VictoryAddictedToBacon#TTV
Garen · Top
1 / 1 / 2
9.1% KP
6,064
6.9% share
11,780g
240 CS · 9.5/m
Parabellum#joséR
Viego · Jungle
12 / 1 / 3
45.5% KP
13,465
15.4% share
13,765g
190 CS · 7.5/m
Ragna#Hunt
Locke · Mid
8 / 3 / 2
30.3% KP
17,468
20% share
11,427g
206 CS · 8.1/m
SirZepre#NA1
Yunara · ADC
9 / 6 / 11
60.6% KP
37,312
42.7% share
16,415g
244 CS · 9.6/m
MurderByChanklas#Chank
Alistar · Support
3 / 5 / 23
78.8% KP
12,973
14.9% share
9,346g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
