Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 52 days ago
11 / 4 / 12
K / D / A
69.7%
Kill participation
1,582.9
Damage / min
17,603g
619.8 gold / min
34
10 placed · 11 cleared
244
8.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSTEVESTEVE10#NA1
Urgot · Top
7 / 6 / 5
40% KP
18,706
18.6% share
14,171g
254 CS · 8.9/m
LFT Sheiden#PHL1
Jayce · Jungle
10 / 5 / 12
73.3% KP
24,163
24% share
15,676g
225 CS · 7.9/m
Hanieyl#Yonko
Aurelion Sol · Mid
11 / 6 / 12
76.7% KP
33,667
33.4% share
12,395g
185 CS · 6.5/m
silvy#vie
Seraphine · ADC
1 / 7 / 20
70% KP
16,309
16.2% share
10,417g
178 CS · 6.3/m
Sanha#윤산하
Nautilus · Support
1 / 9 / 14
50% KP
7,862
7.8% share
7,273g
33 CS · 1.2/m
Red side
Victoryworker co ops#mybad
Anivia · Top
4 / 4 / 10
42.4% KP
18,268
16.8% share
11,494g
226 CS · 8/m
Munchy Punchy#YAYYY
Master Yi · Jungle
11 / 6 / 10
63.6% KP
21,549
19.8% share
13,042g
188 CS · 6.6/m
ーωー#9999
Twitch · Mid
7 / 8 / 6
39.4% KP
18,017
16.5% share
11,561g
182 CS · 6.4/m
SirZepre#NA1
Jinx · ADC
11 / 4 / 12
69.7% KP
44,954
41.3% share
17,603g
244 CS · 8.6/m
2424#dog
Braum · Support
0 / 8 / 25
75.8% KP
6,140
5.6% share
8,517g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
