Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 52 days ago
7 / 13 / 12
K / D / A
45.2%
Kill participation
850.1
Damage / min
15,845g
445.7 gold / min
45
13 placed · 14 cleared
280
7.9 CS / min
Objective control
0
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv lolAmbrosek#twtv
LeBlanc · Top
15 / 5 / 5
40% KP
25,459
15% share
14,810g
179 CS · 5/m
Memesta#NA2
Ambessa · Jungle
14 / 10 / 11
50% KP
36,876
21.8% share
19,180g
237 CS · 6.7/m
Victør#Lugia
Rumble · Mid
8 / 10 / 21
58% KP
43,532
25.7% share
14,067g
180 CS · 5.1/m
Doublelift#NA01
Twitch · ADC
13 / 11 / 15
56% KP
52,836
31.2% share
19,635g
317 CS · 8.9/m
MEECHOL#NA1
Lulu · Support
0 / 6 / 36
72% KP
10,631
6.3% share
11,332g
27 CS · 0.8/m
Red side
Defeatno excuses#climb
Akali · Top
17 / 6 / 3
47.6% KP
43,143
29% share
15,111g
167 CS · 4.7/m
fakelove#h626
Kayn · Jungle
11 / 9 / 13
57.1% KP
31,898
21.5% share
16,995g
272 CS · 7.7/m
9912449341018747#143
Kassadin · Mid
6 / 12 / 14
47.6% KP
30,460
20.5% share
13,564g
229 CS · 6.4/m
SirZepre#NA1
Jinx · ADC
7 / 13 / 12
45.2% KP
30,221
20.3% share
15,845g
280 CS · 7.9/m
Silent Reaper#NA1
Nami · Support
1 / 10 / 27
66.7% KP
12,963
8.7% share
10,501g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
