Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 51 days ago
6 / 6 / 2
K / D / A
40%
Kill participation
885.7
Damage / min
14,868g
527.5 gold / min
28
11 placed · 8 cleared
284
10.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySinningnWinning#Salam
Cho'Gath · Top
5 / 3 / 11
50% KP
23,651
22.3% share
11,275g
186 CS · 6.6/m
ShadowThrash#NA1
Kha'Zix · Jungle
19 / 2 / 6
78.1% KP
35,642
33.7% share
18,995g
235 CS · 8.3/m
PJ1#Panda
Kog'Maw · Mid
6 / 5 / 11
53.1% KP
24,921
23.5% share
11,274g
207 CS · 7.3/m
megamercedes44#NA1
Sivir · ADC
1 / 5 / 9
31.3% KP
12,220
11.5% share
11,722g
221 CS · 7.8/m
VnosaJ#lol1
Bard · Support
1 / 5 / 23
75% KP
9,467
8.9% share
9,519g
30 CS · 1.1/m
Red side
DefeatCroissante#FRNCH
Warwick · Top
3 / 7 / 3
30% KP
25,694
25.9% share
11,410g
230 CS · 8.2/m
ForgotToPot#NA1
Hecarim · Jungle
5 / 8 / 5
50% KP
16,898
17% share
11,427g
190 CS · 6.7/m
EllvenCyber#ooga
Viktor · Mid
6 / 6 / 5
55% KP
27,483
27.7% share
10,848g
206 CS · 7.3/m
SirZepre#NA1
Yunara · ADC
6 / 6 / 2
40% KP
24,962
25.1% share
14,868g
284 CS · 10.1/m
Qi #QAQ
Lulu · Support
0 / 5 / 12
60% KP
4,219
4.3% share
7,802g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
