Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 50 days ago
15 / 8 / 8
K / D / A
60.5%
Kill participation
1,391
Damage / min
23,850g
707.7 gold / min
35
11 placed · 9 cleared
343
10.2 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTopablo#2003
Jayce · Top
6 / 5 / 13
50% KP
21,761
16.9% share
13,592g
217 CS · 6.4/m
TOEMINATOR#TOE
Jarvan IV · Jungle
5 / 5 / 23
73.7% KP
23,594
18.3% share
14,599g
217 CS · 6.4/m
Reppy#nyami
Cassiopeia · Mid
9 / 4 / 16
65.8% KP
26,811
20.8% share
15,181g
256 CS · 7.6/m
SirZepre#NA1
Yunara · ADC
15 / 8 / 8
60.5% KP
46,878
36.4% share
23,850g
343 CS · 10.2/m
kituruken#1717
Blitzcrank · Support
3 / 11 / 17
52.6% KP
9,639
7.5% share
9,631g
20 CS · 0.6/m
Red side
DefeatFLY Gakgos#F L Y
Irelia · Top
5 / 7 / 5
30.3% KP
20,511
17% share
13,606g
314 CS · 9.3/m
Maxander#NA1
Viego · Jungle
8 / 8 / 10
54.5% KP
15,349
12.7% share
15,036g
200 CS · 5.9/m
was#10000
Xerath · Mid
8 / 10 / 6
42.4% KP
31,476
26.1% share
15,019g
250 CS · 7.4/m
Rain#CWs
Kai'Sa · ADC
11 / 6 / 13
72.7% KP
39,187
32.5% share
18,754g
293 CS · 8.7/m
Magnificano#Galio
Galio · Support
1 / 7 / 22
69.7% KP
14,049
11.7% share
9,179g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
