Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 48 days ago
6 / 7 / 11
K / D / A
58.6%
Kill participation
1,070.7
Damage / min
16,383g
551.6 gold / min
31
10 placed · 6 cleared
284
9.6 CS / min
Objective control
1
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat荒芜拉普兰德#999
Rumble · Top
6 / 7 / 3
31% KP
28,593
27.6% share
10,574g
162 CS · 5.5/m
THE DIFFERENCE#GOAT
Hecarim · Jungle
11 / 6 / 5
55.2% KP
18,877
18.2% share
14,727g
257 CS · 8.7/m
黑死牟 Kokushibo#DEMON
Jax · Mid
3 / 3 / 8
37.9% KP
15,597
15% share
11,242g
197 CS · 6.6/m
SirZepre#NA1
Yunara · ADC
6 / 7 / 11
58.6% KP
31,800
30.7% share
16,383g
284 CS · 9.6/m
Pseudo#0135
Blitzcrank · Support
3 / 10 / 13
55.2% KP
8,802
8.5% share
8,800g
26 CS · 0.9/m
Red side
VictoryLoneSomeRanger#Rank1
Akali · Top
14 / 4 / 8
66.7% KP
33,067
29.5% share
15,389g
194 CS · 6.5/m
garbocan#ivern
Ivern · Jungle
3 / 1 / 21
72.7% KP
7,439
6.6% share
11,562g
181 CS · 6.1/m
Guess da number#NA1
Quinn · Mid
6 / 11 / 13
57.6% KP
32,272
28.8% share
12,117g
184 CS · 6.2/m
zzz#Nik
Zeri · ADC
9 / 7 / 10
57.6% KP
27,101
24.2% share
16,872g
255 CS · 8.6/m
bobjuice#42069
Nami · Support
1 / 6 / 25
78.8% KP
12,054
10.8% share
8,880g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
