Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 43 days ago
7 / 9 / 4
K / D / A
61.1%
Kill participation
926.9
Damage / min
13,582g
528.5 gold / min
26
9 placed · 3 cleared
200
7.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCrit Only#Yone
Yone · Top
12 / 1 / 3
39.5% KP
35,918
30.4% share
14,601g
241 CS · 9.4/m
LosPorosHermanos#DEA
Zaahen · Jungle
6 / 4 / 10
42.1% KP
19,780
16.7% share
11,575g
175 CS · 6.8/m
Zeptose#CN1
Viktor · Mid
12 / 2 / 3
39.5% KP
31,371
26.6% share
13,005g
230 CS · 8.9/m
shihai#012
Zeri · ADC
7 / 6 / 8
39.5% KP
24,339
20.6% share
15,030g
206 CS · 8/m
The Bitter Truth#Minji
Janna · Support
1 / 5 / 23
63.2% KP
6,743
5.7% share
8,268g
16 CS · 0.6/m
Red side
DefeatArchon#1738
Draven · Top
7 / 10 / 2
50% KP
21,358
25.7% share
13,186g
227 CS · 8.8/m
jungle#26547
Graves · Jungle
2 / 9 / 7
50% KP
16,425
19.7% share
9,337g
132 CS · 5.1/m
I despise lucian#NA1
Kassadin · Mid
0 / 0 / 4
22.2% KP
11,325
13.6% share
9,588g
218 CS · 8.5/m
SirZepre#NA1
Lucian · ADC
7 / 9 / 4
61.1% KP
23,822
28.6% share
13,582g
200 CS · 7.8/m
Love Nami#001
Nami · Support
2 / 10 / 9
61.1% KP
10,310
12.4% share
7,202g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
