Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 42 days ago
7 / 2 / 7
K / D / A
40%
Kill participation
1,142.5
Damage / min
16,278g
618.9 gold / min
29
8 placed · 8 cleared
254
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrref#NA1
Gnar · Top
1 / 8 / 4
29.4% KP
17,374
21.8% share
8,241g
183 CS · 7/m
TTV eaturbanhmi#4515
Hecarim · Jungle
6 / 3 / 3
52.9% KP
14,623
18.4% share
11,880g
186 CS · 7.1/m
vulture#na3
Syndra · Mid
3 / 11 / 4
41.2% KP
17,017
21.4% share
11,058g
173 CS · 6.6/m
Th3dArkN1nja#3822
Yunara · ADC
7 / 5 / 4
64.7% KP
18,959
23.8% share
13,857g
264 CS · 10/m
The Bitter Truth#Minji
Sona · Support
0 / 8 / 11
64.7% KP
11,650
14.6% share
7,260g
34 CS · 1.3/m
Red side
Victorycsampkac#NA1
Anivia · Top
6 / 5 / 6
34.3% KP
22,872
20.6% share
10,402g
167 CS · 6.3/m
iShifty#NA1
Shaco · Jungle
10 / 3 / 5
42.9% KP
22,964
20.7% share
13,127g
196 CS · 7.5/m
LoneSomeRanger#Rank1
Akali · Mid
12 / 4 / 2
40% KP
26,267
23.7% share
14,054g
201 CS · 7.6/m
SirZepre#NA1
Tristana · ADC
7 / 2 / 7
40% KP
30,047
27.1% share
16,278g
254 CS · 9.7/m
YuaSakuyaMikami#NA1
Nautilus · Support
0 / 3 / 10
28.6% KP
8,906
8% share
7,836g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
