Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 42 days ago
4 / 6 / 8
K / D / A
52.2%
Kill participation
846
Damage / min
12,588g
478 gold / min
19
8 placed · 5 cleared
244
9.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBiliBiliBD#Alpha
Dr. Mundo · Top
4 / 6 / 4
26.7% KP
32,936
30.6% share
10,805g
199 CS · 7.6/m
deluxecoco#NA1
Jarvan IV · Jungle
7 / 4 / 13
66.7% KP
14,835
13.8% share
13,709g
201 CS · 7.6/m
stockfish laner#NA1
Yasuo · Mid
11 / 7 / 4
50% KP
23,958
22.3% share
11,945g
180 CS · 6.8/m
OnIy SlNG3D#NA1
Draven · ADC
7 / 3 / 9
53.3% KP
25,920
24.1% share
16,227g
227 CS · 8.6/m
Oreo#719
Nautilus · Support
1 / 3 / 17
60% KP
9,910
9.2% share
8,076g
30 CS · 1.1/m
Red side
DefeatCANECANECANECANE#NA1
Nasus · Top
8 / 6 / 3
47.8% KP
38,296
36.6% share
10,872g
169 CS · 6.4/m
TTV eaturbanhmi#4515
Hecarim · Jungle
4 / 5 / 12
69.6% KP
14,840
14.2% share
11,595g
174 CS · 6.6/m
WOOPAAA#829
Zoe · Mid
7 / 7 / 4
47.8% KP
22,963
21.9% share
10,703g
159 CS · 6/m
SirZepre#NA1
Ashe · ADC
4 / 6 / 8
52.2% KP
22,278
21.3% share
12,588g
244 CS · 9.3/m
Itstheafternoon#BCU
Braum · Support
0 / 6 / 12
52.2% KP
6,323
6% share
6,809g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
