Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 41 days ago
5 / 11 / 11
K / D / A
48.5%
Kill participation
449.5
Damage / min
10,401g
320.2 gold / min
112
34 placed · 13 cleared
41
1.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThebausffs#KR2
Yone · Top
8 / 13 / 6
42.4% KP
25,658
19.8% share
13,467g
235 CS · 7.2/m
Draven baka#baka
Kha'Zix · Jungle
4 / 9 / 6
30.3% KP
23,935
18.5% share
14,154g
231 CS · 7.1/m
Stackosaurus#STACK
Nasus · Mid
9 / 7 / 3
36.4% KP
23,937
18.5% share
13,404g
213 CS · 6.6/m
melke#0001
Aurora · ADC
7 / 7 / 9
48.5% KP
41,163
31.8% share
15,016g
218 CS · 6.7/m
SirZepre#NA1
Alistar · Support
5 / 11 / 11
48.5% KP
14,601
11.3% share
10,401g
41 CS · 1.3/m
Red side
Victoryrepeat it all#again
Yasuo · Top
11 / 10 / 8
40.4% KP
33,302
20.6% share
14,980g
241 CS · 7.4/m
njt#1968
Maokai · Jungle
7 / 6 / 20
57.4% KP
33,670
20.8% share
14,460g
175 CS · 5.4/m
eternity#eme1
Orianna · Mid
8 / 2 / 19
57.4% KP
33,940
21% share
13,686g
258 CS · 7.9/m
Sushee#NA1
Kai'Sa · ADC
18 / 7 / 8
55.3% KP
44,973
27.8% share
20,235g
228 CS · 7/m
ScaryJerry#6969
Nautilus · Support
3 / 8 / 30
70.2% KP
15,934
9.8% share
10,612g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
