Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 41 days ago
11 / 14 / 17
K / D / A
68.3%
Kill participation
1,459.4
Damage / min
18,576g
590 gold / min
25
11 placed · 6 cleared
242
7.7 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrref#NA1
Camille · Top
5 / 6 / 7
29.3% KP
20,199
14.3% share
13,895g
227 CS · 7.2/m
Chunky Kong#K0NG
Sylas · Jungle
20 / 7 / 7
65.9% KP
41,719
29.6% share
21,580g
257 CS · 8.2/m
EllvenCyber#ooga
Yasuo · Mid
4 / 8 / 9
31.7% KP
26,061
18.5% share
13,494g
252 CS · 8/m
SirZepre#NA1
Yunara · ADC
11 / 14 / 17
68.3% KP
45,948
32.6% share
18,576g
242 CS · 7.7/m
morada#7617
Soraka · Support
1 / 7 / 27
68.3% KP
7,090
5% share
10,021g
28 CS · 0.9/m
Red side
DefeatGuts#LAL
Ornn · Top
6 / 6 / 8
33.3% KP
25,246
16.3% share
10,806g
178 CS · 5.7/m
mousty#roy
Hecarim · Jungle
10 / 9 / 14
57.1% KP
42,144
27.2% share
15,986g
230 CS · 7.3/m
vulture#na3
Syndra · Mid
12 / 7 / 8
47.6% KP
38,950
25.1% share
14,809g
187 CS · 5.9/m
ScaryJerry#6969
Ashe · ADC
10 / 11 / 17
64.3% KP
34,842
22.5% share
15,316g
218 CS · 6.9/m
pris#ck1
Seraphine · Support
4 / 8 / 25
69% KP
13,807
8.9% share
11,057g
62 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
