Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 41 days ago
2 / 1 / 19
K / D / A
65.6%
Kill participation
445.9
Damage / min
9,481g
330.9 gold / min
110
41 placed · 14 cleared
43
1.5 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWillis1414#TWTV
Teemo · Top
9 / 3 / 1
31.3% KP
36,736
26.4% share
13,012g
204 CS · 7.1/m
patience#Nice
Qiyana · Jungle
9 / 2 / 7
50% KP
27,919
20.1% share
17,239g
252 CS · 8.8/m
1st meloncloud#NA1
LeBlanc · Mid
6 / 3 / 10
50% KP
32,592
23.5% share
13,586g
207 CS · 7.2/m
miserable n sad#die
Sivir · ADC
6 / 3 / 11
53.1% KP
28,884
20.8% share
14,578g
266 CS · 9.3/m
SirZepre#NA1
Poppy · Support
2 / 1 / 19
65.6% KP
12,775
9.2% share
9,481g
43 CS · 1.5/m
Red side
Defeatbejjaniii#5821
Gangplank · Top
4 / 5 / 4
72.7% KP
20,089
25.4% share
15,638g
268 CS · 9.4/m
White Canyon#Ken
Skarner · Jungle
3 / 7 / 6
81.8% KP
15,145
19.1% share
10,552g
178 CS · 6.2/m
Crit Only#Yone
Kassadin · Mid
1 / 6 / 3
36.4% KP
17,756
22.4% share
10,684g
236 CS · 8.2/m
Ilia Topuria#8155
Kalista · ADC
3 / 7 / 0
27.3% KP
18,895
23.8% share
14,222g
293 CS · 10.2/m
Yordleswaggins#NA1
Nautilus · Support
0 / 7 / 4
36.4% KP
7,342
9.3% share
6,656g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
