Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 41 days ago
5 / 5 / 8
K / D / A
50%
Kill participation
847.6
Damage / min
16,251g
548.7 gold / min
25
10 placed · 5 cleared
278
9.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKzykendy#NA1
Azir · Top
4 / 7 / 3
26.9% KP
22,530
25.3% share
11,590g
259 CS · 8.7/m
broadcoma#707
Jarvan IV · Jungle
8 / 6 / 10
69.2% KP
11,224
12.6% share
12,180g
158 CS · 5.3/m
always#91225
Zeri · Mid
6 / 6 / 10
61.5% KP
23,009
25.8% share
13,816g
281 CS · 9.5/m
SirZepre#NA1
Tristana · ADC
5 / 5 / 8
50% KP
25,103
28.2% share
16,251g
278 CS · 9.4/m
Sushi#Anago
Lulu · Support
3 / 7 / 13
61.5% KP
7,187
8.1% share
8,727g
23 CS · 0.8/m
Red side
Victoryttv tewbone#sub
Lee Sin · Top
6 / 8 / 6
38.7% KP
13,682
15.2% share
13,145g
214 CS · 7.2/m
Ninkey#300
Ambessa · Jungle
6 / 7 / 7
41.9% KP
15,968
17.8% share
14,936g
253 CS · 8.5/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
13 / 3 / 6
61.3% KP
39,224
43.7% share
17,904g
330 CS · 11.1/m
CHICKENORBUNNY#CLUCK
Swain · ADC
5 / 5 / 6
35.5% KP
16,565
18.5% share
12,857g
215 CS · 7.3/m
aphromoo#NA1
Soraka · Support
1 / 3 / 18
61.3% KP
4,295
4.8% share
9,787g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
