Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 37 days ago
11 / 14 / 6
K / D / A
56.7%
Kill participation
1,118.7
Damage / min
18,231g
550.2 gold / min
32
13 placed · 5 cleared
249
7.5 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycheeselordman#chu
Ambessa · Top
5 / 8 / 10
31.9% KP
34,157
16.4% share
14,616g
272 CS · 8.2/m
kisno#NA1
Lee Sin · Jungle
15 / 5 / 13
59.6% KP
36,556
17.5% share
16,982g
216 CS · 6.5/m
Repobah#22222
Yasuo · Mid
4 / 2 / 18
46.8% KP
51,003
24.5% share
15,326g
302 CS · 9.1/m
berry alien#BARRY
Veigar · ADC
15 / 7 / 10
53.2% KP
65,640
31.5% share
20,150g
284 CS · 8.6/m
Pingky#NA1
Pyke · Support
8 / 8 / 19
57.4% KP
21,035
10.1% share
13,523g
35 CS · 1.1/m
Red side
Defeatdorceless#angel
Heimerdinger · Top
4 / 11 / 6
33.3% KP
36,768
27.5% share
12,270g
218 CS · 6.6/m
captain of china#1u1u
Nidalee · Jungle
7 / 7 / 12
63.3% KP
17,171
12.8% share
14,488g
242 CS · 7.3/m
Pooned#NA1
Dr. Mundo · Mid
4 / 5 / 4
26.7% KP
32,333
24.2% share
14,772g
280 CS · 8.5/m
SirZepre#NA1
Corki · ADC
11 / 14 / 6
56.7% KP
37,066
27.7% share
18,231g
249 CS · 7.5/m
Arch#Fly
Bard · Support
4 / 10 / 17
70% KP
10,423
7.8% share
10,139g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
