Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Summoner's Rift · 36 days ago
14 / 2 / 13
K / D / A
69.2%
Kill participation
1,613.2
Damage / min
17,245g
654.5 gold / min
13
8 placed · 0 cleared
286
10.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatExxy#0519
Irelia · Top
6 / 11 / 7
76.5% KP
25,613
32.1% share
11,493g
204 CS · 7.7/m
Ryuuko#silly
Ivern · Jungle
0 / 8 / 9
52.9% KP
6,859
8.6% share
7,857g
122 CS · 4.6/m
k1ey#4444
Ahri · Mid
8 / 5 / 1
52.9% KP
19,639
24.6% share
11,062g
195 CS · 7.4/m
TheBluePug#NA1
Yunara · ADC
3 / 6 / 4
41.2% KP
24,328
30.5% share
10,592g
201 CS · 7.6/m
Abusable Girl#CTVI
Lulu · Support
0 / 9 / 7
41.2% KP
3,402
4.3% share
5,761g
28 CS · 1.1/m
Red side
Victorynoname185#NA1
Cho'Gath · Top
6 / 3 / 9
38.5% KP
15,074
15.4% share
10,662g
172 CS · 6.5/m
奇怪的上单器灵#8626
Shyvana · Jungle
5 / 5 / 11
41% KP
10,713
11% share
11,157g
169 CS · 6.4/m
SirZepre#NA1
Jayce · Mid
14 / 2 / 13
69.2% KP
42,509
43.5% share
17,245g
286 CS · 10.9/m
Westdoor#NA6
Twitch · ADC
11 / 4 / 10
53.8% KP
24,373
25% share
15,601g
222 CS · 8.4/m
NY 租霸#NA2
Thresh · Support
3 / 3 / 16
48.7% KP
4,976
5.1% share
8,066g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
