Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Summoner's Rift · 36 days ago
10 / 10 / 11
K / D / A
61.8%
Kill participation
910.2
Damage / min
16,400g
505.4 gold / min
37
14 placed · 7 cleared
249
7.7 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbunnylord#NA2
Darius · Top
13 / 6 / 7
44.4% KP
30,096
19.7% share
17,340g
264 CS · 8.1/m
小笼包#Rice
Sylas · Jungle
14 / 10 / 17
68.9% KP
40,521
26.5% share
15,464g
209 CS · 6.4/m
Sleepily#3880
Cassiopeia · Mid
13 / 5 / 12
55.6% KP
39,953
26.1% share
14,427g
231 CS · 7.1/m
tower#111
Ashe · ADC
3 / 8 / 25
62.2% KP
23,709
15.5% share
14,135g
199 CS · 6.1/m
Failz#Failz
Seraphine · Support
2 / 6 / 28
66.7% KP
18,508
12.1% share
9,901g
51 CS · 1.6/m
Red side
VictorySirZepre#NA1
Lee Sin · Top
10 / 10 / 11
61.8% KP
29,536
20.4% share
16,400g
249 CS · 7.7/m
奇怪的上单器灵#8626
Shyvana · Jungle
7 / 8 / 13
58.8% KP
27,235
18.9% share
13,645g
192 CS · 5.9/m
noname185#NA1
Brand · Mid
3 / 7 / 17
58.8% KP
34,106
23.6% share
12,424g
196 CS · 6/m
Westdoor#NA6
Twitch · ADC
13 / 9 / 11
70.6% KP
44,347
30.7% share
22,050g
257 CS · 7.9/m
NY 租霸#NA2
Thresh · Support
1 / 11 / 19
58.8% KP
9,231
6.4% share
9,011g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
