Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Victory
Ranked Solo/Duo · 36 days ago
4 / 10 / 3
K / D / A
21.9%
Kill participation
693.8
Damage / min
15,342g
444.5 gold / min
33
12 placed · 5 cleared
302
8.7 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySirZepre#NA1
Tryndamere · Top
4 / 10 / 3
21.9% KP
23,949
14.9% share
15,342g
302 CS · 8.7/m
alchemist#LARP
Sylas · Jungle
8 / 9 / 11
59.4% KP
31,256
19.5% share
14,695g
215 CS · 6.2/m
起風了#eve
Yone · Mid
4 / 4 / 10
43.8% KP
29,955
18.6% share
14,283g
286 CS · 8.3/m
ScaryJerry#6969
Ezreal · ADC
11 / 5 / 9
62.5% KP
45,477
28.3% share
19,757g
332 CS · 9.6/m
Cyog#20172
Zoe · Support
5 / 7 / 14
59.4% KP
30,050
18.7% share
11,863g
75 CS · 2.2/m
Red side
DefeatStrompest#TTKAE
Cassiopeia · Top
9 / 3 / 13
62.9% KP
33,424
22.8% share
16,259g
324 CS · 9.4/m
ForgotToPot#NA1
Hecarim · Jungle
6 / 5 / 10
45.7% KP
22,407
15.3% share
15,301g
241 CS · 7/m
never type#1998
Kayle · Mid
10 / 5 / 10
57.1% KP
40,124
27.4% share
18,023g
325 CS · 9.4/m
Tempest#happy
Yasuo · ADC
6 / 10 / 9
42.9% KP
30,721
21% share
15,563g
245 CS · 7.1/m
Virtuosa#arkni
Sona · Support
4 / 9 / 23
77.1% KP
19,747
13.5% share
11,280g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
