Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 35 days ago
5 / 8 / 9
K / D / A
36.8%
Kill participation
890.6
Damage / min
16,710g
543.1 gold / min
53
10 placed · 17 cleared
285
9.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDunkinDumpling#Sam
Darius · Top
10 / 3 / 6
53.3% KP
17,956
18.5% share
15,843g
265 CS · 8.6/m
kisno#NA1
Naafiri · Jungle
7 / 8 / 10
56.7% KP
19,985
20.5% share
12,391g
162 CS · 5.3/m
ISCKMYTOES#42067
Locke · Mid
5 / 10 / 5
33.3% KP
15,015
15.4% share
9,456g
148 CS · 4.8/m
ghelb#NA1
Jhin · ADC
4 / 6 / 14
60% KP
26,545
27.3% share
14,742g
258 CS · 8.4/m
AllPro#Senna
Senna · Support
4 / 11 / 13
56.7% KP
17,821
18.3% share
10,853g
53 CS · 1.7/m
Red side
VictoryPartyShoes#9292
Teemo · Top
1 / 6 / 6
18.4% KP
14,054
11% share
11,440g
229 CS · 7.4/m
ShadowThrash#NA1
Kha'Zix · Jungle
14 / 4 / 10
63.2% KP
33,254
26% share
15,877g
234 CS · 7.6/m
赤羽 红岚#牢不可破
Qiyana · Mid
17 / 6 / 9
68.4% KP
42,238
33% share
16,547g
239 CS · 7.8/m
SirZepre#NA1
Yunara · ADC
5 / 8 / 9
36.8% KP
27,401
21.4% share
16,710g
285 CS · 9.3/m
GoldGary#NA2
Nami · Support
1 / 6 / 25
68.4% KP
11,042
8.6% share
10,219g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
