Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Veigar
Victory
Ranked Solo/Duo · 31 days ago
10 / 4 / 22
K / D / A
58.2%
Kill participation
1,419.2
Damage / min
19,426g
568 gold / min
33
12 placed · 7 cleared
301
8.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWiiWaterMelon#NA1
Vladimir · Top
4 / 8 / 4
26.7% KP
28,661
17.8% share
12,251g
246 CS · 7.2/m
ego#1048
Lee Sin · Jungle
9 / 10 / 10
63.3% KP
23,966
14.9% share
14,418g
187 CS · 5.5/m
DRAGON WARRIOR#JADE
Ezreal · Mid
3 / 14 / 6
30% KP
41,496
25.8% share
13,655g
276 CS · 8.1/m
Dun#NA1
Viktor · ADC
14 / 8 / 8
73.3% KP
57,089
35.5% share
18,985g
282 CS · 8.2/m
REDEMPTION#lmao
Leona · Support
0 / 15 / 13
43.3% KP
9,603
6% share
8,740g
26 CS · 0.8/m
Red side
VictoryMySwordCrimson#2006
Irelia · Top
9 / 6 / 11
36.4% KP
38,536
22.3% share
16,734g
272 CS · 8/m
Kenvi#000
Qiyana · Jungle
13 / 7 / 14
49.1% KP
40,229
23.3% share
20,334g
296 CS · 8.7/m
Maestro#TEMPO
Jax · Mid
11 / 4 / 10
38.2% KP
25,160
14.6% share
13,538g
210 CS · 6.1/m
SirZepre#NA1
Veigar · ADC
10 / 4 / 22
58.2% KP
48,535
28.1% share
19,426g
301 CS · 8.8/m
Werry#NA1
Pyke · Support
12 / 9 / 19
56.4% KP
20,129
11.7% share
12,712g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
